Comment on Planescape: Torment, Part 2: …to the Desktop by Narsham
In reply to <a href="filfre.net/2026/06/planescape-torment-part-2-to-the-desktop Thornton</a>.
And to the extent that the dialogue trees are the major source of character advancement (XP, plus technically class-switching) as well as the main way to advance the plot AND part of the alignment system, P:T can get a lot of work done with them. Sometimes lying doesn't make any difference, and often it makes no difference in the dialogue tree but can adjust your Law/Chaos or Good/Evil axis a little, and every so often it matters a lot.
By making the choice between A and A (Lie) matter every so often, you make the player think before making every choice, at least in theory. Players going through with a wiki open are not going to get reached by this mechanic, but they're a minority.