It has been an unfortunate turn in the software industry, one of many as of late, that gambling is once again one of its primary engines. With the rise of almost nationwide online sports betting, not ...
Years ago, when I was in college, I had one of those friends who never quite had it together. You know the type; I'm talking lost a debit card and took three months to get a new one because of some so...
In the United States, we are losing our fondness for cash. As in many other countries, cards and other types of electronic payments now dominate everyday commerce. To some, this is a loss. Cash repres...
The way I see it, few parts of American life are as quintessentially American as buying gas. We love our cars, we love our oil, and an industry about as old as automobiles themselves has developed a h...
The front of the American grocery store contains a strange, liminal space: the transitional area between parking lot and checkstand, along the front exterior and interior of the building, that fills w...
Previously on Computers Are Bad, we discussed the early history of air traffic control in the United States. The technical demands of air traffic control are well known in computer history circles bec...
Some years ago, I had a frustrating and largely fruitless encounter with the politics of policing. As a member of an oversight commission, I was particularly interested in the regulation of urban surv...
文章以“冷启动”五年的博客“Computers Are Bad”为起点,回顾了从简陋的单色文本网站到如今涵盖更广泛主题的发展历程。作者反思了自己对“自己动手”理念的坚持,以及为何选择不投入更多精力在推广或美化设计上。文中还深入探讨了计算机技术与动画、图形和视频技术的历史关联,从迪士尼的赛璐珞动画到Pixar的诞生,再到视频辅助系统和陶土动画的发展,揭示技术如何推动艺术边界的拓展。最后,作者宣布了对网站生成器的全面重写,旨在提升可读性和用户体验,同时保持其独特的DIY精神。