I'm building a cyberpunk pixel-art action adventure with Claude Code

I've been working on City of Animals, a 2D cyberpunk pixel-art side-scroller, for about a month now. The idea is to mix classic adventure games like Monkey Island with fast combat inspired by Huntdown and Replaced. A few years ago I'd have had to pick one of those as a solo dev; with Claude Code I can actually build both gameplay loops. How I work: - Unity for the engine, Aseprite for the pixel art. PixelLab helps with some animation drafts, which I clean up by hand. - Claude Code writes most of the code. I direct everything and play-test every change. - The first version of a mechanic usually works, but the feel rarely does. Most of the work is iteration: timing, distances, sounds, until it feels right. - Around 785 commits so far, and a lot of it is still placeholder. Happy to answer questions about the workflow. Feedback very welcome!

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