Comment on Planescape: Torment, Part 2: …to the Desktop by Taran Marley
I feel the pitch document should really be the thing that illustrates the reason it had such an impact. For the attitudes around gaming at the time, the narrative was very impressive. That a narrative like that managed to emerge from an industry with such attitudes was the surprise at the time. Planescape was interesting in comparison to the state of gaming in its time. It wasn't the only example of a game that managed to at least somewhat transcend the miasma that gaming was stuck in at the time but it was a pretty prime example.
So it's weird I kind of agree with all the criticism but disagree with the article's general thrust. I think it loses touch with the context of the time. Would you play Wolfenstein 3d and expect modern graphics?
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