Week one of my free browser MMO: 30+ players, ~350 hours played, ~3,700 dungeon runs

Last week I launched Madlands, a bullet hell MMO inspired by Realm of the Mad God that runs in the browser on desktop or phone. This is how it performed in the first 7 days: 30+ players made characters, with 14 online at the peak About 350 hours played, and characters went into dungeons 3,700+ times. All 30 dungeons got run at least once. 14% of play time was on phones The game is made in TypeScript and runs on Cloudflare Workers, and each realm is a Durable Object that spins up when someone needs it. It uses stripe for payments and I purchased the domain name on namecheap. I initially advertised it on Reddit and YouTube Shorts but have not yet figured out a good long term advertisement plan. Any ideas? Let me know if you have any questions or feedback if you try it out. Thanks! Play free as a guest: playmadlands.com

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