Building Simple Audio Visualization with Unity ECS Part II — Job System

This is the second part of our journey to learn ECS on unity. If you haven’t read the previous post I recommend you to take a while to read that in order to know how the audio visualizer work with the old MonoBehavior way.
Today we’re going to take what’s written on the first part and change it into a Jobified Unity Job System.
The Job System, as explained on the Unity pages, take advantages of multiple cores that our machine have.

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