Speeding Up Asset Bundle Load Time
TLDR Use Async API AssetBundle.LoadFromFileAsync Change AssetBundle BuildAssetBundleOptions into ChunkBasedCompression, optionally use DisableLoadAssetByFileName and DisableLoadAssetByFileNameWithExtension. Adjust Unity Quality Settings QualitySettings.asyncUploadTimeSlice and QualitySettings.asyncUploadBufferSize Checking how things done In out recent games, we have some issues when loading a lot of Unity Asset Bundles at runtime on the loading screen. It took a couple of seconds for all bundles to finish loading. A bit weird since it’s just 10~ish bundle with total contents of ~100mb, it should be done instantly with an iPhone 11 device (Hexa-core 2x2.
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