Everything is a Thing: How I Built Match Morphosis in Pure C
I’ve been building Match Morphosis solo in plain C. No engine, no framework, just C and a handful of carefully chosen libraries. This post is about two decisions that ended up shaping everything else in the codebase: the entity model and the memory model.
Both of these came from the same instinct — keep things explicit, keep things visible, don’t let the runtime surprise you. If you’ve watched Anton Mikhailov talk on the Wookash Podcast, you’ll recognize the general direction.
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