One Year of Unity WebGL
After spending an entire year deep in the trenches of porting Unity games to WebGL, I can confidently say that WebGL is, without question, the most challenging platform Unity supports. What started as an exciting opportunity to bring desktop games to web browsers quickly became a masterclass in patience, problem-solving, and creative workarounds.
If you’re considering WebGL development or wondering why your seemingly simple Unity project breaks when you switch the build target to WebGL, this post is for you.
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