Little VR experience made by Opus 5.5 in 2 hours

The project is Open Source with a MIT license: github.com/Noniv/small-infinities Tech stack: Godot with Godot AI plugin (MCP). Opus also did a custom template for building it, so the final .exe is under 50 MB. The performance is also buttery smooth, although I have a high-end PC. Prompt used: We have an empty Godot project with MCP set up. I want you to create a game. Target: 72 FPS or more on PCVR, RTX 5070 Ti + Ryzen 7800X3D + 32 GB DDR5 RAM, 2,064 x 2,208 per-eye resolution, running on Meta Quest 3 with its controllers via VDXR (Virtual Desktop's version of OpenXR). The game: you have full creative and visual freedom. It shouldn't be complicated, and the goal isn't for it to be super engaging or have a lot of replayability. The main goal is to make full use of VR as a medium and create something original and beautiful that couldn't really be experienced in real life. What do I mean by that? There are a lot of ways to approach it. You could use non-Euclidean geometry. Maybe movement influences time. Maybe the world changes only in places you're not looking at. Some things could appear only in your peripheral vision and disappear when you look directly at them. Another idea could use a similar non-Euclidean effect with the player's hands. For example, you reach toward one wall and your arm comes out of a different wall. You could rotate the environment itself, give the player multiple hands, or play with perspective, like opening a box and finding an ocean inside that you can actually enter. Basically, break the laws of physics and make it a fun, beautiful, brain-breaking VR experience. You don't have to use any of the ideas I listed. You can come up with your own, use one of these, or combine several of them. Another requirement is visual quality. Procedural geometry, textures, and especially lighting and shaders give you a lot of visual freedom. Good anti-aliasing and post-processing matter too.

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