Open source or it didn't happen!

This article was originally published at Carbon Games blog here.
One of the most common questions people are asking us is what engine/tech we’re using for AirMech. Well, yesterday we nuked last closed source library from our code base and as of today all the code we’re using is custom in-house or open source. We now have a complete list of open source software we’re using for our game development. This list is complete for all software we’re using on the client.

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