Porting AirMech to Native Client
This article was originally published at Carbon Games blog here.
This article is provided for archival purposes only. The technology discussed herein is obsolete.
Introduction We haven’t posted in a while here, sorry, but we are busy working on the game and porting it to Native Client. Since the beginning we had the intention to make AirMech available on all platforms that our players are running. Early in our PC alpha we had a lot of requests for Linux and a Mac port and we were planning to do native ports, when Native Client support was made available for the Chrome web browser, we decided to give it a try.
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