How good is my CV for an internship in the game industry next summer somewhere in the EU? What should I improve?

Profesional summary Computer Engineering student at POLITEHNICA Bucharest (English program) and published Steam developer with 2+ years of full-cycle C# and Unity experience. Recently finished an internship at the Romanian House of Deputies where I developed with 2 teammates their visitor platform using Svelte, SQLite . Selected for Erasmus+ mobilities at INSA Lyon and the University of Malaga . Seeking a software engineering internship in web technologies, systems programming, or game development. Education Currently enrolled at Faculty of Engineering in Foreign Languages, Politehnica University of Bucharest, studying Computer Engineering in the English-taught program. Sep 2025 – Jul 2029 (Expected) Erasmus+ Mobilities (Selected in March 2026) • INSA Lyon, France — Fall 2026 — Following their IST program that includes a research project • University of Malaga, Spain — Spring 2027 Technical Skills Programming Languages: C#, C++, Java, Python, Bash, HTML5, CSS, JavaScript Frameworks & Libraries: Node.js, Express.js, Svelte, Unity (2D/3D), WordPress Web & Systems Technologies: Apache2, CGI, MariaDB, WebSocketd, XAMPP, SQLite Development Tools: GitHub, Visual Studio, CLion, Phoenix Code, VS Code Design & Engineering Tools: Adobe Illustrator, Creo Parametric, Lucidchart, AutoCAD Languages Romanian (Native), English ( C2 – CAE certified ), French (A2), Greek (A1) Software Development Experience Full-stack Developer — Chamber of Deputies Visitor Platform (cic.cdep.ro) May 2026 – July 2026 as Intern • Performed maintenance and updates on cic.cdep.ro. • Discovered the inner workings of Parliament's legislative and technical sides. Nov 2025 – May 2026 as Volunteer • Developing the front-end of a redesigned public visitor platform for the Romanian Chamber of Deputies . • Building responsive and modular UI components using Svelte , focusing on accessibility and modern web standards and helping to integrate it into the Payload CMS. • Collaborating within a small development team under the coordination of a university PhD professor, Costantin Viorel Marian. Web Development Intern— Lazarou ICT Professionals, Cyprus (Erasmus+ Placement) 18 Apr 2024 – 2 May 2024 • Assisted with development and maintenance of web platforms using HTML, CSS, JavaScript, WordPress, and XAMPP . • Supported creation and management of forums, e-commerce environments and gained practical experience in web design, content management and server configuration. • Worked in an international team and participated in cultural activities, gaining a deeper understanding of Cyprus and its heritage. Volunteering Animator — Don Bosco Foundation Bacău June 2023 – Jul 2024 • Organized educational and recreational activities for youth groups across two consecutive summer school sessions. • Supported informal education programs focused on teamwork, creativity, and community involvement across 300 hours. Volunteer — Foundation of Community Support (FSC) Bacău Oct 2022 – Jun 2024 • Contributed to community projects and support initiatives for children from disadvantaged backgrounds. • Accumulated over 160 hours of volunteering and received recognition through a VoluntPass diploma. Projects Playfinder — Gaming Portal & Aggregation Platform • Led the design and development of a full-stack Node.js application that aggregates users’ gaming libraries across multiple platforms (Steam, Xbox, PlayStation, Epic Games Store, Nintendo, etc.). • Implemented an advanced "Session Shaping" decision engine utilizing REST API integrations to fetch and standardize ownership data, playtime, and achievements. • Built a custom "Arcade" featuring original multiplayer mini-games (including Wardle and Laylines) utilizing Server-Sent Events and a custom progression/economy system. • Engineered a secure backend using Express.js and SQLite, while designing a responsive, dynamically themed UI with raw HTML/CSS/JS. • Collaborated with a teammate on frontend refinement, bug fixing, and security improvements. • Designed as a first-year university final project and available online as playfinder.club. Sebio – Published on Steam & Itch.io (Windows & Android) • Windows version published on 20th of September 2024, ported in 2026 to Android. • Designed and implemented a 2D platformer built in Unity using C#, including gameplay systems such as movement, physics interactions, and modular game logic during a full development lifecycle. • Published the game on Steam and Itch.io , gaining experience with release pipelines and distribution. High School Awards As a student at Colegiul National “Ferdinand I” Bacău, specialization Mathematics-Informatics , from 2021 to 2025, I earned the following prizes: • 3 rd Place at the county level C# Olympiad 2023 and Cybersecurity Olympiad 2025 • Mention at the county level Informatics Olympiad 2021 and IT Olympiad 2025 PS. I've started recently working on learning unreal engine as well and I hope to have some kind of public project by the end of the year.

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