Were Touch Bar's problems software rather than hardware?
The Touch Bar arrived in 2016 seemingly already pre-doomed, on a generation of machines that had a “we’ve run out of ideas” smell all around them. The arrow keys were reshaped, the keyboard got a slimming down, and even the beloved MagSafe wasn’t, in fact, safe. All of these changes would prove unpopular and get reverted in time, and the axe would eventually come for the Touch Bar, too.
With an enormous benefit of hindsight, a decade after its arrival, and on the (rumored) eve of fully multitouch MacBooks, I wanted to look critically at the Touch Bar in more detail. I put a spicy title above this post, and while I’m not sure I can answer it in the affirmative, I feel I got surprisingly close to that.
What did the Touch Bar do?
The Touch Bar replaced the top row of the keyboard with a narrow touch screen and a Touch ID surface/button on the right.
The touch screen provided a constant virtual Esc key on the left, and the remainder could become one of a few things:
- app controls – whatever the app wanted (either buttons or more interactive surfaces):
- control strip – roughly the same as what function keys do today by default (brightness, transport controls, volume):
- a hybrid mode of smaller app controls on the left, and expandable control strip on the right:
- F1–F12 keys:
- a few smaller modes, like showing spaces, quick actions, or emoji:
- small submodes where only the middle of the Touch Bar would be taken over:
The Verge has a five-minute video that shows a lot of this stuff nicely.
Functionality
Touch Bar arrived with a hybrid of functionality for casual and pro users – some built into the macOS itself, and some coming from specific Apple-owned apps.
A few apps offered basically a subset of their toolbars (although often without customization), with an occasional submenu, like digging deeper into font options or choosing a color adjustment. Some apps like Safari and Photo would invest in tiny previews of objects.
Particularly demo-friendly were sliders for volume and brightness, and those in specific apps – playback in QuickTime, or swiping through the photo gallery, clearly inspired by similar controls on the iPhone. Even though Touch Bar was referred to as “multitouch,” it really only supported tapping and horizontal swiping, with just the latter being something classic function keys clearly couldn’t do.
A simple but effective was also an arrow pointing to Touch ID authorization and payments – a small example of software proprioception – which Apple even included as a GIF in their press release:
But there were also some strange moments, the strategy feeling a bit like “let’s throw a lot of stuff at this and see what sticks” (then again, it worked for the first Apple Watch!):
- Any system dialog would show its buttons repeated in the Touch Bar. This felt puzzling to me, as those were already served well by both mouse interactions and keyboard (Esc/Enter).
- It was nice that you could drag the volume or brightness control, but then the slider would be disconnected from your finger and the volume would also appear in the old HUD on the screen, altogether feeling like different parts of the system weren’t aware of each other.
- Xcode offered a button to comment out the current line or selection, which must have felt almost insulting to programmers – is there anyone who’d prefer that over the ⌘/ key combination?
Lastly, for the first edition, the IA felt complex:
- Word completion was in the middle of the bar, but the emoji entry point was on the left.
- There were many kinds of chevrons (at least three!), and the action didn’t fully match their arrows – some of the chevrons indeed made the controls expand in an expected direction, but some instead drilled deeper and took half of the bar, and others took over the whole thing. (On top of that, some controls had regular horizontal scrolling.)
- Some controls that looked like regular buttons expanded on tap, too, so in effect it was never truly clear what a control would do when touched.
- The close boxes were sometimes on the left, and sometimes on the right of the buttons.
Settings
Strangely for such a high-profile feature, the Touch Bar settings arrived sprinkled in between older keyboard options, rather than in a separate Touch Bar tab that could help you understand the whole system easier, and also perhaps offer nice previews of what was possible.
Apple’s penchant to brand even small things also backfired a little bit – customizing the Touch Bar required facing strange phrases like Quick Actions, App Controls, and Control Strip (this is where the usually non-nostalgic Apple reused a classic name, rather than naming it System Controls to mirror App Controls).
On the other hand, the Customize Control Strip interaction here was an absolute highlight, providing a magical-feeling bridge between the world of the Touch Bar and the heavens above it – this was perhaps the best-designed part of the whole system:
(That kind of customization was also available in some, but not all of the apps that supported the Touch Bar.)
By the way, Apple seems to have learned the settings lesson since 2016, or even overlearned; the action button introduced to the iPhone in 2023 came with a lavish new interface:
First public reactions and the evolution
Back in 2016, the Touch Bar arrived to muted optimism (“not great, perhaps promising, looking forward to season two and three”), mixed with loud frustration from seemingly every single person who relied on the physical Esc key.
Touch Bar was only revisited once, in 2019; this slight update reintroduced a mechanical Esc key, and felt slightly faster in use.
There were no other hardware improvements, and I believe zero software changes from Apple’s side during the whole lifetime of the feature. Some third-party apps added Touch Bar support in the first few years, but even then the verdict seemed somewhat reserved:
Most Final Cut Pro power users will be so used to using keyboard shortcuts for the editing functions they use regularly that they may not find the Touch Bar any quicker for simple editing and playback, but the sheer number of context-dependent settings means it’s likely to prove its value eventually.
The Touch Bar never made it to non-Pro MacBooks or other computers, and started being phased out altogether five years after its arrival. Perplexingly and for reasons we might never know, the project was “maintenanced” almost as soon as it launched, and it wasn’t immediately removed perhaps only to save face.
Haptics and ergonomics
Touch Bar felt unpleasant to fingers.
People’s ire around the Esc key was mostly in how “dead” it felt next to the other keys, which was especially important for something further in the periphery, used as an escape hatch or as a core interaction by programmers. (The key was also slightly offset, likely only to preserve symmetry vis-à-vis Touch ID on the other side.)
I bet that the unavoidable and constant comparison of the feel of the Touch Bar buttons to the real keys just below was what made the whole thing feel worse than it was, and I’ve always wondered if haptics could have helped here. What if a light touch offered gentle haptic feedback similar to feeling the “ridges” of the keys without pressing them, and a deeper press offered a proper haptic tap?
Already in 2016, Apple had similar tech in the trackpad underneath. I bet I’m underestimating how hard or expensive it would be to repurpose it, but: the iPods never had true haptic feedback, yet even in the first model they arrived with a little speaker that emitted haptic-like sounds on actions. It was surprisingly effective, and I was curious why Apple didn’t do the same thing here.
On top of that, while the row of function keys above is fun for an occasional press, it doesn’t ergonomically seem as great in prolonged use. Reaching up to the Touch Bar is more effort than reaching for the trackpad, whether you put it below or to the side – there’s a reason keyboards grow wider but they rarely grow taller. In The Verge video above, you can see the reviewer use a Touch Bar button as a modifier key while interacting with the trackpad below, and it feels unpleasant just watching that happen:
On top of that, the Touch Bar surface sat lower than the surface of the keys, which made it ever so slightly less pleasant to use – it didn’t only feel like it was above the keys, but also behind them.
There were other rough edges that added up:
- The Touch Bar would go to sleep eagerly (after only 60+15 seconds), hiding all its controls and forcing you to tap it or press a key to wake it up.
- The quality of the animations was not the same as on the other touch devices or the Apple TV.
- While the Touch Bar itself was fast enough to support smooth scrolling, there was also some (I think intentional) delay when pressing the Fn key and some Touch Bar controls, plus a general slight, but perceivable latency on every touch.
- Speaking of scrolling, it was uneven: in Calendar, you could use momentum scrolling but the calendar didn’t update in real time, and stopping the momentum by tapping anywhere like on the iPhone actually selected a different month:
- Often the only way to escape a submode was to press a close box on the left, which was unpleasant given the position of your hand; there was no thoughtful shortcut, like double tapping an option, to exit faster.
Size
Using the Touch Bar was being constantly aware of its small size: The previews were tiny, your fingers overlapped content all the time, and scrolling only happened in the horizontal plane. (And you had to keep your finger in a straight line instead of a slight arc – not a natural gesture.)
Expanding the Control Strip required tapping on a very small chevron; there were tons of those tiny chevrons elsewhere, too, narrow and hard to press without haptic feedback. It made the interface feel fiddly, a strange compromise from a company that thoughtfully established and enforced the “44 pixels” minimum size for touch targets with the first iPhone. (The chevrons were exactly half of the recommended minimal physical width of any touch target on the 2007 iPhone – 3.5mm instead of 7mm.)
Many spaces felt tight in other ways, too. Craig Federighi’s keynote demo showing Safari previews was claustrophobic with just five tabs:
When using any typing surface, the Touch Bar would get divided into three areas: app controls, suggested words, and control strip on the right:
In other apps, some areas were scrollable, but there was no room for a scrollbar. Using the Touch Bar in any meaningful capacity felt like constantly guessing what’s movable and what isn’t, and constantly resizing tiny virtual windows, except without any pleasant resizing mechanics from Apple’s larger screens. Here, the emoji pane UI is doing some really clever things to help traverse hundreds of emoji, yet it still feels not enough:
The interactions in photo editing and a few other places felt so cramped and convoluted that I wonder why anyone would choose them over the spaciousness and precision of the screen above.
I wonder if the limited height also created other downstream effects. For example, drilling down did a (slow) fadeout/fade in effect, instead of scrolling down and up to help you understand the hierarchy – and showing the chevron pointing in that direction, too. I am guessing that was because the movement would suggest you can swipe up and down, and there simply wasn’t enough room for that gesture to feel good.
Using the Touch Bar, I kept thinking of the wonderful customization feature I mentioned that cleverly fused the Touch Bar with the screen above, and also a similar interaction from a 1980s Xerox machine (where pressing the key below More would show other options):
Could this have worked for other Touch Bar interactions to create more room, or would it become frustrating as your fingers would naturally want to tap the bottom of the screen? There is a small thoughtful integration like this in text editing, where the Touch Bar seems to be aware that while your fingers are downstairs, you might be looking up:
But then, in the same place, choosing a color is not integrated the same way:
All in all, the Touch Bar was new I/O sandwiched between an old O and an even older I, and it didn’t seem like all the relationships here were fully figured out.
Could Touch Bar just grow larger? Asus Zenbook Pro showed the endgame of this idea – it enabled some new interesting things, but threw in tons of more challenges like a missing trackpad, or deciding what to put on each surface:
I wouldn’t expect Touch Bar to go nearly as far, but I was curious to see it grow a little bit vertically to alleviate some of the pains.
Customization and infrastructure
Apple bet the Touch Bar house on individual app built-in support and a few core interactions. But I wonder in hindsight if the answer was user customization.
On that front, the Touch Bar exposed Apple’s underinvestment in the actions infrastructure. Keyboard customization in macOS has already felt ancient in 2016 and did not improve since, and Shortcuts app didn’t even exist then. This was Apple’s chance to provide a gentler Keyboard Maestro-like experience for the masses, but the Touch Bar didn’t allow you to plop in even a few function keys alongside the new features – the only option for that was the old-fashioned mode with F1–F12 with none of the benefits of the Touch Bar (you couldn’t even change the labels!), and also without haptics.
Sure, there was a gesture in this direction with Quick Actions, but those felt extremely underbaked; in my explorations with Automator and Touch Bar, I encountered some truly confusing settings and flows and could never make it work fully. Here, I had to go to a faraway System Preferences pane, and see various Quick Actions that were not talking to one another:
In a better setup, it would be possible to assign any key or action or menu command to any ground-floor Touch Bar button; something like SF Symbols (formalized in 2019) could provide all the necessary icons. Or, one could imagine some delightful integrated interactions like this one that would make it easy and pleasant to make the Touch Bar feel personally useful.
Or, how about sparklines or other tiny widgets that’d quickly show visual status, of the kind pro users like to put in the menu bar already, and easily pluggable to data sources (see the very recent TerminalWidget)? Or a left/right slide gesture, buttons, or a keyboard combination to swap between Touch Bar “spaces”?
How about learning what commands you use most often that don’t have keyboard shortcuts, per app, and suggesting them as the first five buttons on the Touch Bar?
Could the Touch Bar have been saved?
Today, it often feels like the Touch Bar chose revolution in the moments the right answer was evolution, and evolution in places that called for a revolution. With hindsight, after seeing projects like Stream Deck and Flux Keyboard capture people’s attention, maybe it could have worked this way:
- First version arrives with a physical Esc or at least “sound-based haptics,” and allows you to do more things via much nicer settings software: easy assigning of buttons to system actions, and icons so you no longer have to remember whether it was F3 or F7 doing your thing. Don’t treat the Touch Bar as repudiation of function keys, but as their enhancement. On top of that, add some easy-to-put-together widgetlets and sparklines. This is Pro hardware, and these feel like pro features.
- Staying tighter, focused, and reigning in some more complex interactions would help, too (problem: they look so good in videos!). Instead of boiling the ocean and recreating a lot of the existing GUI in a cramped space, focus on just one–two great interactions per app. Finder: Show the Quick Actions that were already customizable and not as easy to access in some views! Emoji: Paginate instead of scroll, but do a really clever pagination that highlights the power of a parallax swipe gesture that can only exist here. System: Add immediate screenshotting by default.
- If this worked, subsequent versions would add haptics, perhaps increase the size, and go mainstream from pro users to regular users, learning all the useful lessons along the way (also from third-party apps like Pock).
But I’m not sure. Touch is fun but there is, ultimately, a ceiling on value you can squeeze out of a small touch strip, and a floor on complexity of yet another input/output device.
And there was always an elephant in the hardware room – many pro users are likely to use computers on desks with separate keyboards, which puts the Touch Bar either too far away or makes it altogether inaccessible. In the decade since, Apple hasn’t even solved this for Touch ID, the only part of the Touch Bar that didn’t get sacrificed to the angry IBM 3270 terminal gods.
Would the Touch Bar have worked as a standalone device? Could it ever become good enough for you to want to pay for it twice?
Perhaps not. But had Apple improved the keyboard and action customization software for the Touch Bar, only to see it crash and burn, we could at least still keep the software.
#apple #deeper dives #interface design #keyboard #system design