Thresholding Modern Blue Noise Textures
The noise textures used in this post, and the python scripts used to generate the diagrams, can be found on github at github.com/Atrix256/Threshold_STBN_FAST Thresholding blue noise textures can be a decent way of getting blue noise points at runtime in real-time rendering. They aren’t the highest quality point sets, but they are fast to make … Continue reading →
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