Simon Dalvai

RSS: https://simondalvai.org/rss.xml
Simon Dalvai 的个人网站,项目、博客与开源贡献。

两年全职独立游戏开发者

<p>去年我写过关于我的 的文章。如今又过去了一年,我仍在开发我的游戏 。剧透一下:变化不大,但确实在进步,我也学到了很多。<br><br>我依然在做时间记录,用一个 todo.md 备忘录文件,没有车,也没有放弃 :-)</p><p>今年我学到的一条非常重要的经验是:倾听用户意见有多么重要。从另一个视角获得对游戏的反馈能带来很大帮助,尤其是作为单人开发者,所有决策都由我一人做出,很少有机会向他人请教。</p><p>用户也会非常感激你愿意倾听他们!显然,大多数游戏的玩家反馈并未得到重视,尤其是那些大作。我也得承认,目前我的玩家数量还不足以让我应接不暇。<br><br>不过我想,一旦达到那个程度,我可能就需要调整策略了。</p><p>我认为收到最多且最有价值的反馈来自电子邮件。这也是我最早搭建的反馈渠道,因此收到了不少回音。如果你打算开通反馈通道,电子邮件是我唯一认为必不可少的方式——人人都会发邮件,它已经存在了很多年,而且未来还会继续存在。</p><p>Discord 是我的第二大反馈渠道,成员超过 200 人。不过我得说,我其实不太喜欢即时通讯平台。用户往往会反复提出同样的问题,这与这类平台的运作方式有关。<br><br>比如在论坛里,用户可以先搜索看看类似问题是否已被解答;但在 Discord 上几乎没人这么做。</p><p>正因如此,我还专门创建了一个 ,用来汇总常见问题。对于更技术性的问题,我又建了一个 ,收集当前待处理的任务。<br><br>未来我还在考虑…</p>
评论点赞收藏1 天前

无云生活:脱离云存储的真实体验

作者从2023年夏天起彻底脱离云存储,改用本地多设备存储加Syncthing同步的方案。离开Google Photos和OneDrive的过程极其繁琐——手动删除每张照片、每份文件,数据导出容易但删除困难是典型的锁定效应。 EU Data Act让导出变得容易些,但删除数据仍是难题。
评论点赞收藏29 天前

用 gifski 为 Steam 制作高质量 GIF

Simon Dalvai 用开源工具 gifski 为 Steam 游戏页面制作高质量 GIF,并分享了从视频录制到转码的完整技术流程。 Steam 商店页建议视频宽度 1170px、时长不超过 12 秒、色彩空间 BT.709;作者使用 OBS Studio 以 1080x1920、60FPS 录制,编码格式 Matroska + x264,并通过 ffmpeg -copyts 无损裁剪至精确 12 秒。 gifski 作为 AGPLv3 开源工具可生成轻量且高保真 GIF,作者重写全部商店素材后认为写作过程意外提升了产出质量。
评论点赞收藏66 天前

Translating my Godot game with Weblate

My Godot game 99Managers, a sport management game, has a lot of UI and text. All buttons, labels and emails can be translated to reach more players. Godot supports simple csv or the more feature rich ...
评论点赞收藏132 天前

用 Weblate 为 Godot 游戏做本地化:实战踩坑与工程技巧

作者分享使用 Weblate 为 Godot 游戏 99Managers 进行多语言本地化的实战经验。文章对比了 CSV 与 Gettext 格式的优劣,并介绍了自动提取翻译文件的脚本方案。 文中还包含处理中文字体缺失、保存游戏数据时保留基础语言引用、防止 BBCode 注入等具体踩坑记录和工程技巧。
评论点赞收藏132 天前

Showcasing my game at a fair

I showcased my game 99Managers Futsal Edition already twice. First at GodotFest25 in Munich, where everybody could show their game in a dedicated room. The second time at the IGDA Trentino Game Night,...
评论点赞收藏156 天前

Showcasing my game at a fair

I showcased my game 99Managers Futsal Edition already twice. First at GodotFest25 in Munich, where everybody could show their game in a dedicated room. The second time at the IGDA Trentino Game Night...
评论点赞收藏156 天前

My Split Keyboard Journey

In January 2025 I got my first split keyboard. After seeing so many Vim/Neovim video content creators use them, I also wanted to try. Now more than a year later, I'm happy to share my experience with ...
评论点赞收藏190 天前

I Love Free Software Day 2026

Also this year I want to celebrate I Love Free Software Day. Thanks to the whole FOSS community for another year of open software and knowledge sharing! Now to the three project I want to thank this y...
评论点赞收藏227 天前

I Love Free Software Day 2026

Also this year I want to celebrate I Love Free Software Day. Thanks to the whole FOSS community for another year of open software and knowledge sharing! Now to the three project I want to thank this ...
评论点赞收藏227 天前

3 years of blogging

On this exact day 3 years ago, I published my first blog post. Then, I published a new blogpost every month to a total of 38 posts. Enjoy the last post of 2025 about the blog itself! Getting better at...
评论点赞收藏274 天前

3 years of blogging

On this exact day 3 years ago, I published my first blog post. Then, I published a new blogpost every month to a total of 38 posts. Enjoy the last post of 2025 about the blog itself! Getting better ...
评论点赞收藏274 天前

One year as full-time solo game dev

On this exact day one year ago, my journey as a solo game developer began. Here I will share my experiences and what I learned. My effort estimations were wrong (#my-effort-estimations-were-wrong) A...
评论点赞收藏310 天前

Center Buffers in Neovim

This time I want to share how to center a single buffer in Neovim using only Lua and no plugins. I have not found much on this topic on the web, so I hope this helps some people! This only works on N...
评论点赞收藏343 天前

Godot code style, project structure and friends

I started using Godot 3 around 5 years ago. A lot of things changed since then. Godot 4 and GDScript 2.0 are out and I learned a lot about writing better code. Everything here is covered in the offici...
评论点赞收藏408 天前

Godot code style, project structure and friends

I started using Godot 3 around 5 years ago. A lot of things changed since then. Godot 4 and GDScript 2.0 are out and I learned a lot about writing better code. Everything here is covered in the offic...
评论点赞收藏408 天前

My new workstation - HP Pro Tower 400 G9

I have been working on a Thinkpad T470s for about 2 years now. It has 20GB RAM, a 1TB SSD and an i5-7200U with 2 cores and 4 threads. I really love it and using the old mechanical docking stations is ...
评论点赞收藏440 天前

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