I made a game in 3 kB… and accidentally created a programming language

I wrote a technical blog post about my experimentation a few months ago. I've just adapted the content to youtube, so you can choose the format you enjoy the most: laurent.le-brun.eu/blog/making-a-game-on-a-custom-bytecode-vm-in-7-days-and-3kb Things mentioned: - how to make an executable smaller than 10kB - other size-coding tricks - building a small compiler + bytecode interpreter (the project was done last year, but sometimes it takes time to prepare the making-of content)

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