Surface-Stable Fractal Dither on Playdate
Rune Skovbo Johansen has a really sweet Surface-Stable Fractal Dithering technique, where the dither dots “stick” to 3D surfaces, yet the dot density adapts to the view distance and zoom level.
Some people have asked whether this would be a good technique for Playdate, given that the screen is one-bit color. And so I had to try it out! Here’s a video: And here’s the code: github.com/aras-p/playdate-dither3d.
This is a long-arse post, so here’s the sections: Is it practical?
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