Box2D 3.2

Version 3.1 was released about 16 months ago. I’ve been busy with Box3D and work, but I’ve managed to add a lot of cool stuff to Box2D. Also it has been heavily optimized and tested. Here I’ll cover the most interesting bits. The full details of changes are in the release notes.
Grab the new release at the repository.
Large world support I followed Jolt’s big world approach of using double-precision for body positions.

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