Trials and Tribulation of Native Lua Compilation
Here is an article I wrote about what I’ve been going through while attempting to compile Lua into multiplatform C++, and what that actually requires. It covers the semantic constraints of Lua, the runtime behavior that needs to be preserved, and how those pieces map onto generated C++ code across different toolchains. It might be a good read for anyone interested in language implementation or compiler design.
评论
?
参与讨论