I asked Claude to "demake" my Rust/Bevy auto-battler into native Nintendo 64 and Game Boy Advance ROMs

I am just playing around making a autobattler style game with Claude, and a friend gave me the idea of "demaking it". I own a analogue pocket and analogue 3d, and making stuff for those myself sounded kind of cool. So I asked claude to do it.A few hours and a few hundred thousand tokens later I have my game running on native gameboy advance and nintendo 64. Kind of mind blown. Zero to no iteration. The demakes worked pretty much out of the box. All three versions share the exact same core Rust rules crate, the simulation is 100% deterministic. Can see it in the video with same battle running on gba and n64. Game can be played for free here: autobattle.txcb.io ROMs for GBA and N64 can be downloaded free here: autobattle.txcb.io/retro Details on how its done technically can be found here: autobattle.txcb.io/how-its-made

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