Shoehorning... R-Type into the ESP32

This is a very quick follow-up to my Mac emulation hacks from a couple of weeks ago, and worth noting for the fun value and a little bit of AI . I love old arcade games (especially some NeoGeo titles), so it was only natural that I gravitated to them while I was trying to get Mac color rendering to work on an ESP32–if there’s a piece of software that was extremely attuned to its hardware, it’s arcade games, often written to map directly into hardware. And I love R-Type in particular, so even though I origin

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