Deepseek 4.1 and deepsek dsh after month of use

So exacly 26 days ago i made post how bad it was to use deepsek on my reasonix configuration. It showed 1/10th of avilable contex and worked much worse than 4 pro Since then i moved to dsh and began testing it, fix broken mod for civ, make one of your own and stuff like that. (he played over 60 round game of civ by himself to test the mod which was funny. I had ai playing games at home when i was at work) Now with the whole ai decompilation trend i decided to utilize deepseek for similliar task. Two weeks, 9 and half bilion tokes later: Deepseek rarely spawns subagents by himself, oftend needs to be nudged to do that but then he begans to utilizing them on regular basis Alwyas around 60% of contex he talks internaly how he should preserve contex and butchers outputs and changes tasks since "contex is low so i should focus on A instead of B" 4.1flash prefers running his own tests and build tools despite having large amount of notes that disprove his theories or tools thst alredy does what he wants. Despite having doctrine of work and readme that asks him to check the notes or write new ones he needs to be prompted after tests to document them even if they didnt Fully automated decompiling work with deepseek is hard and i would say immposible, needs constant attention to the work he alredy did and is doing to remind him "we alredy tested thst" I told him to read note of our recent failure "our change in the code changed mesh to m20 instead of our f24" that was problem in the note But same note had correction "real problem was our change forced lower graphical settings in game that loaded model we had bound to incomplete family f24" And despite that he writed 3 theories and probable solution on bassles speculation. Once model was so dead set on the solution that i ordered it to spawn 4 subagent with varied prompts so they check our notes and come up with they own theories. Main agent debated them and lost finnaly accepting different approach to the problem, which was arguabbly most productive sessiosn. Despite its shorcomings, i managed to produce working mods, decompile sucesfully part of the engine and introduce things that were deemed impossible to that engine. Edit: misspelings and conclusion

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