Stop reaching for WebSockets by default: WebSockets vs SSE vs Long Polling
Real time communication isn't one size fits all. A common mistake in system design is picking WebSockets when all you really needed was server-to-client streaming. I wrote a short 3 minute architectural comparison of the trade offs here: medium.com/@anirbansingha20/websockets-...ing-vs-server-sent-events-fa9bc1644cb8 What do you usually reach for first when building real time features ?
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