I'm making a Bubble Trouble inspired frog game with Claude

This is FrogPop, my first Unity game. You play as a frog and pop bouncing bubbles with your tongue. The larger ones split into smaller ones, and you pick up bugs and relics that change how you fight. I shared the snail shop here last time. This clip gives a broader look at the game, including some powers and bosses. Claude helped with the tongue attack, bubble splitting, waves, shop logic and bosses. I usually describe one mechanic, have it read the scripts involved, then try the result in Unity. I use Codex too, especially for debugging and testing, so the recent work isn't all Claude. One recent example was the serpent boss. Its head, body and tail looked like they belonged at different scales. The fix used Codex to adjust three settings on the existing rig while keeping the original textures. We then checked the boss attacks in Unity. Seeing it move mattered more than just checking whether the code compiled. You can try the first 10 waves for free in a browser: blion247.itch.io/frogpop-demo The demo is still an older build. This video shows separate development clips, and the full game is still in development for Steam: store.steampowered.com/app/5067810/FrogPop

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