Megaman X from SNES to C++ - Update 1

Hey guys, I wanted to post about this project here once again with some updates on it. This is thee Megaman X from SNES being recreated in C++. Last time I posted this, the project were about 7% complete, and I had been working on it for about 4 months by then. Some comments gave me some good ideas but specifically a couple comments talking about the recompilation really helped things move along. In less than 3 weeks the project now sits at roughly 60% complete, the jump in speed of progress was just insane. Instead of recording videos of the emulator and trying to replicate the functions of the game while verifying the emulator memory for the addresses, using the recompilation method (where the ROM basically is reverse-engineered from assembly to a bunch of "estimated code"), now all the functions and methods were visible, so they didn't need to be created from scratch, just verified, and the amount of things that needed to be fixed was way less. This made the project fly in the completion, I was really really happy with the results, and with opus 5.5, the communication with the going back and forth, decisions and planning that I had to do were so, so much better, besides the speed and the usage being awesome as well. Also, with the "trend" of asking claude to make a video in a stylish manner here in this subreddit, after about 4 attempts it came up with this one. Anyway, I just wanted to let you guys know about it, specially if you are stuck in something, maybe giving a couple steps back and working through a different lens, will help you having tremendous development Thanks, everyone! The updates are still being made on the project on the website below. I'm almost out of credits for the week, but hopefully by the end of October this will be 100% megaman.davidluky.com/en

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