Five eras of UX, First drafts, Logos made of data, Voice AIUX patterns
Weekly curated resources for designers — thinkers and makers.
“There are two famous lines about history, and UX earns both. George Santayana wrote that those who cannot remember the past are condemned to repeat it. The version usually credited to Mark Twain is gentler: history doesn’t repeat itself, but it often rhymes. I like that one better.”
Five eras of UX design and the lessons to keep in the AI era →
By Patrick Neeman
Make your design system work with AI →
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Editor picks
- Villains plan. Heroes react. →
Learning from the people who want to take over the world.
By Wira Indra Kusuma - What a 1980s photocopier reveals about Agentic UX →
Persistent lessons in human-centered automation.
By Meg Kurdziolek - AI in product teams →
In 2026, the growing impact on collaboration.
By Anna Lefour - Your first draft now has a log →
Workplace surveillance has reached the one place it couldn’t.
By Pedro A. Brêtas
The UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about their work.
Opensource UI: a free React UI and Next.js component library →
Make me think
- Your product didn’t get worse →
“Your product didn’t get worse. It still does the job, works the way your customers expect and gives them no compelling reason to switch. Then those customers start using agents elsewhere, and the standard around your product changes. They ask an agent to research a trip or organize some files. They use it to make a change in another product. Jobs that used to require opening an app and completing a workflow across several screens turn into a sentence.” - Burnt out on a three-day week →
“The most common advice I see for product leaders facing burnout is to rest. Take PTO. Meditate. Lighten the calendar. When rest doesn’t work, the next piece of advice is to quit and find a different company. In coaching, I’ve watched enough people follow both playbooks to know they don’t always fix the problem.” - Limit the number of details →
“The first half gets your attention. The second half is what makes it possible. Fewer details allow you to care more deeply about each one. By details, I don’t just mean the small visual decisions. Every feature, control, mode, state, exception, and bit of behavior becomes something a team has to design, and someone has to understand. There’s only so much attention to go around. Same for time, taste, and patience.”
Little gems this week
A short history of logos made of data →
By Louis Charron
Tetris had to cheat to feel random →
By Takuma Kakehi
Death of the iPod →
By Neel Dozome
Tools and resources
- The model is behaving impeccably →
Your information architecture isn’t.
By Adrian Levy - The sycophancy trap →
What happens when feelings become the metric.
By Vadym Grin - 8 voice AI UX patterns →
Emerging voice patterns and limitations.
By Sharang Sharma
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Five eras of UX, First drafts, Logos made of data, Voice AIUX patterns was originally published in Bootcamp on Medium, where people are continuing the conversation by highlighting and responding to this story.