I vibe coded 5 mobile games with Claude Code.Turns out, people actually enjoy playing them.

I vibe-coded 5 iOS games and let AdMob do the monetization No subscriptions. Just ASO + ads. Here’s what actually worked for me. I’ve been vibe coding mobile games for iOS, mostly word puzzles and casual 2D games. For monetization, I implemented Google AdMob ads and focused mainly on ASO to improve my App Store rankings. Most of the games started generating revenue through AdMob, and I’ve also been getting some really positive feedback from people playing them. I know a lot of developers are moving toward subscription-based strategies, so I wanted to share my experience. I tried subscriptions too, including monthly and yearly plans, but honestly, they didn’t work well for my games. For casual mobile games, ads have worked much better for me so far. Here are the games if you want to check them out: Perfect Block Fit Tune Beats: Brain Puzzle Perfect Shape Fit: EDM Game Word of Treasure: Word Search Find That Word: Fun Word Game Curious to hear from other developers: what monetization model has worked best for your mobile games?

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