Week 5 of making my fishing game entirely with AI

Hello there again, I posted several times already and once again I'm back with a weekly update on game that I'm building entirely with AI. Previous Weekly updates are here: Week 1 Progress Week 2 Progress Week 3 Progress Week 4 Progress Sorry about low FPS in the video my macbook is being friend when trying to run it at maximum details, but I want to show how game looks at it's best. I honestly don't even know what I'm trying to achieve with this game I treat this like a hobby of mine, no particular plans for releasing a game as some people have asked, but if it goes well... who knows. Right now I just want to see how far I can push this "entirely built with AI game" thing that all I have to do is decide what I want and how I want it to look. Anyway inspiration for this game is Dredge and Civilisation (I even tried making it hexagon grid turn based at the beginning but after some time I scrapped the idea as there were no real benefits of turn based fishing game over real time one). So anyway that would be enough of that, as for the progress itself... Since last week not much new things were built, but a lot of time was spent on fixing very basic and bad UI ( I guess now it's a bit better, it will still be worked on, but for the time being this will do while in development stage). I tried also building a map in game, but that is not going too well as you can see in the video 😂 A lot of manual tuning of UI. Also I changed fishing system and it kinda works like this now (shown in the video): You have a mini game where you use WASD to keep fish inside target zone, fish has rarity that goes like in WoW: Common > Uncommon > Rare > Epic > Legendary Longer you keep fish in the target zone better rarity it gets, as rarity gets higher, target zone gets smaller and fish fights harder to escape. If you can not keep fish in the zone your "Strain" bar is being filled, if it fills to the max your line snaps and fish escapes. You can always "bank the fish" by pressing space and get the rarity you are currently on but only if fish is in the target zone. I know it sounds a bit complicated, but I promise you it's not hehe. I also want to write some advices here as I got many questions like "How did you build XYZ"... And my biggest advice would be to ask Claude to build you an in game editor, as it will fail million time over simple things like position of the text or position of some models. Just thing like "Hey build me in game editor that I can use to manually adjust things and save new positions. It will take some time to build those editors but they are life savers, it will save you so much of the hustle and I showed one editor in the video, while I have editor for basically everything ,every HUD element, every model in game and so on. In game I just showed how I simply moved Lighthouse position in my game and saved "new" location instead of endlessly asking AI to put it to the perfect position. As always feedback is appreciated ☺️

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