The long tail of LLM-assisted decompilation

In my previous posts, I described how coding agents could be used to decompile Nintendo 64 games and that one-shot decompilation was very effective. That approach allowed me to make rapid progress on the Snowboard Kids 2 decompilation, with the percentage of matched code quickly growing from around 25% to 58%.

After that, progress slowed dramatically, requiring me to significantly alter my workflow. With those changes, I pushed the decompilation into the ~75% range before stalling out again, this time perhaps for good, though I would love to be proved wrong.

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