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"As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer

Game Industry,游戏行业新闻 — 面向游戏制作与销售从业者。关注

Matt Webster looked set to be a lifer at Electronic Arts. He joined the firm way back in 1990, and spent nearly two decades working at Burnout and Need for Speed maker Criterion, which EA bought in 2004.

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Game Industry游戏行业新闻 — 面向游戏制作与销售从业者。
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