Just Making' my first Game - Fatherlode
For the past 3 weeks, I’ve been making a game with Claude Code called “Fatherlode” (as a reference to the game Motherlode released in 2004 on Miniclip), whose goal is fairly simple: You have a POD, you dig deeper and deeper, you collect ores, sell them, upgrade your POD, and so on. Back in 2004, Motherlode was extremely addictive — a small Flash game that was really popular. Here with Fatherlode, I’m adding more and more mechanics: A real tutorial, a proper introduction, and a save system Implementation of a stats tree system 250 achievements 25 different ores About thirty treasures to find Dozens of different obstacles Over 2000 meters of depth Real objectives with an NPC dialogue system, lore, etc. The ability to build new buildings as you progress Diversified creatures to make the descents more complex Etc. For now it's only in french, but i will translate it later in english, obviously. The game is progressing well — it’s still a long way from being finished. Little by little, I’m mainly trying to add small gameplay details, mechanics, and overall polish, things like: “NPC talking gibberish” voices during dialogues Small effects scattered here and there Gradually refining the pixel-art so everything feels consistent Checking whether the exploration feels good, if the POD upgrades are balanced (and not broken), and improving that Etc. Honestly, from the very beginning it was just a little crazy idea… and I find it so much fun — and addictive — to code the game little by little that I even want to learn how to code myself. I went as far as paying for Claude Max just to get more usage per week, and in only 3 weeks I feel like the project has absolutely nothing left in common with how it started.