I made a free Claude Code plugin that turns your agents into pixel creatures you can watch work 🦀
I've been building Claudemon, a Claude Code plugin that turns your agents into Claudemon. Tell it what to build, and watch it work in a little tank while it edits your files, instead of staring at a wall of text. Each creature is its own agent with a personality and working style, so you collect a roster and send whoever fits the task. (There's also a full game inside, called Clawland, for when you want a break.) The part I think this sub might find interesting: it was entirely built with Claude Code, including all the pixel art and animation, with no external art tools. The eggs, the dramatic hatch (build-up, cracks, a shatter burst), the particle effects, and even the sound are all generated procedurally in code. So it's a decent case study in using Claude Code for a whole stack: the MCP server, the game, the art pipeline, and packaging it into a plugin. Free and open source (MIT). Install from inside Claude Code: /plugin marketplace add OriginalName457/claudemon /plugin install claudemon@claudemon-plugins Repo (with gifs): github.com/OriginalName457/claudemon Landing page: originalname457.github.io/claudemon Happy to answer anything about how it was built.