About

I am a software engineer with experience in computer graphics, computer vision, and low level systems. Most recently I’ve worked at Apple, developing a 3D Gaussian Splat renderer that is used by the Vision Pro’s Personas. Previously I was at Microsoft, working on streaming systems for Xbox cloud gaming and surface reconstruction algorithms for Hololens, along with a brief stint working on firmware for Xbox controllers.

添加评论
点赞收藏
点踩分享查看原文
评论
?
参与讨论