He Ain't Gonna Jump No More! AAR & Review

🫧 Open on Bubbles This past weekend I got to run Tom Mecredy's He Ain't Gonna Jump No More for a group of friends. HAGJNM is "tournament module" (or "capsule game") in which players control paratrooper squads during D-day. Players have 21 hours to complete as many objectives as possible before the main landing force arrives, after which they are scored according to a set of criteria. What I Did to Prep The module requires chewing . Although the rules for combat and task resolution are very familiar to OSR p

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