I made a Pirate MMO with Fable, and the entire game is only 5MB.
I built a procedurally generated pirate MMORPG using Fable. The entire game is pretty much built using Claude Code. The procedural world generation, gameplay systems, multiplayer features, and much of the supporting game logic. One thing I found especially interesting was how compact the final output became. The entire game is only 5MB, with no image, 3D model, or sound assets. Everything is generated through code. The game supports up to 250 players and includes a large world with different landscapes, veg
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