Architectural Decomposition: Remove Contention by Design
Architectural Decomposition: Remove Contention by Design Across the Rust projects I've worked on, the ones that demanded high throughput and low latency were almost always built around a few architectural principles that remained invariant across all of them. Many of these principles are not limited to Rust, but apply equally, with implementation-specific variations, to lower-level languages like C++ or Zig. In this series of blog posts I plan to mine those design principles and prepare a collection of patt
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