Learner's Notes: Exploring C++ Undefined Behavior (Part 3) – Best Practices for Low-Level Object Manipulation
Quick Note: If you’re into the nitty-gritty details, be sure to check out Part 1 and Part 2. But if you’re here for practical advice, welcome to Part 3! Best Practices As promised in the Part 2, here are the three key rules to keep in mind when dealing with low-level object manipulation: Always use arrays of std::byte or unsigned char as memory buffers instead of char. Always check whet...
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