Building an AI-coded geopolitical war strategy game, looking for collaborators
I want to build a geopolitical war strategy game: real countries, alliances, player-driven economies, military buildup, base building, territory control, and actual politics layered in. I'm building most of it with Codex and Claude, and I'm looking for individuals who think the same way I do about this, people who are into vibe coding, want to build ambitious systems-heavy projects with AI, and actually want to see this through rather than just talk about it. Not a professional dev myself, but I think this
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