A wet physics gamedev adventure
This is a blog post chronicling the initial development of a physics-based water game of sorts using C, Box2D, SDL3 and OpenGL. The idea of it is something I have been wanting to make into reality for a long time, and the concept is inspired by one of my favourite games of all time. Inspiration Hydroventure (also known as Fluidity in America) was a WiiWare game originally released in 2010 by Curve Studios. It is a physics-based puzzle platformer where you control a small body of water that later can learn n
评论
?
参与讨论