HyperCard made with Claude

HyperCard , made with Claude Not many are familiar with Apple's 1-bit HyperCard. Years ago, we used this construction toolkit to create our first interactive worlds. Later, we used it to create our games, Myst and Riven. I thought I'd try a simple experiment. I told Claude to search old HyperCard manuals and recreate the original 1-bit HyperCard and its scripting language, HyperTalk. My prompting was minimal. The results: a working version of HyperCard. I continued smoothing out the rough edges. I added AI

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