Week in Review #26: Ludum Fugue
🫧 Open on Bubbles Hey I've been blogging weekly for six months! Almost all of my excess anxious energy the last few days has been funneled into this game engine. Let's review: This is a browser-based game engine for 3D walking around type games. Not platformers. There's no jumping. 3D asset development and level design happens in Blender. The world is exported as a single GLB file. Eventually I want to write a script that watches for changes to the .blend file, automatically exports, and hot-reloads the upd
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