Comment on Collections: Pre-Modern Armies for Worldbuilders, Part III: Paying For It by AiryW
In reply to Tracy W.
This also works for why your players should come up with characters who generally try to cooperate. Sure it will be really fun for a bit to be a too cool for school lone wolf while the other players try to find a way to include you. But their patience will run out sometime between ten seconds and ten minutes and then you'll need to start frantically backtracking if you don't want to be left behind.
Amusingly I once had the won't play nice with others problem come from the GM. They really liked the setting and wanted to make sure they got everything according to the lore. So they spent like an hour shooting down every idea we came up with because they didn't think the ideas were lore compliant. I'm a fan of the setting (Blades in the Dark) but the setting doesn't do any good if you don't get the show on the road. It at least gave us a good running gag for a few days where my girlfriend would suddrnly go on a spree of declaring everything not close compliant.