Working on a notebook-style report UI for our management game. Does it feel readable?
I’m making an in-game notebook for Black Ledger, our story-driven antique shop / crime management game. These are early mockups for the report pages: daily report, weekly report, ongoing events, and special characters. I’m mostly trying to figure out if the UI is readable and easy to understand at a glance. Does this layout work, or does it feel too busy? submitted by /u/Background_Cow_6701 [link] [comments]
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